Reality Is Broken: Why Games Make Us Better and How They Can Change the World Reprint Edition
Reality Is Broken: Why Games Make Us Better and How They Can Change the World Reprint Edition
Jane McGonigal
ISBN10: 0143120611
ISBN13: 978-0143120612
Reality Is Broken: Why Games Make Us Better and How They Can Change the World Reprint Edition
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A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
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title | Reality is Broken |
subtitle | Why Games Make Us Better and how They Can Change the World |
authors | Jane McGonigal |
publisher | Penguin Paperbacks |
publishedDate | 2011 |
description | A visionary game designer explains how video games are increasingly fulfilling genuine human needs, revealing how to use the lessons of game design to address pressing real-world issues, from mental illness to social disparities. Reprint. 50,000 first printing. |
pageCount | 396 |
printType | BOOK |
categories | Games |
averageRating | 3.5 |
ratingsCount | 11 |
maturityRating | NOT_MATURE |
language | en |
canonicalVolumeLink | https://books.google.com/books/about/Reality_is_Broken.html?hl=&id=leAa_gAACAAJ |
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